{"author_name":"CodeNMore","cat":"LD #30","comments":[],"epoch":1408843740,"likes":0,"metadata":{"p_key":"27530","p_author":"CodeNMore","p_authorkey":"33942","p_urlkey":"62973","p_title":"First 24","p_cat":"LD #30","p_event":"LD30","p_time":"1408843740","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"33942","us_name":"CodeNMore","us_username":"officialcodenmore","event_start":"1408665600","event_key":"24","event_name":"LD30"},"text":"<p>The first 24 hours of LD has come to an end, and my progress is right where it should be. \u00a0The random side-scrolling level generation (that I designed myself in under a few hours) is working amazingly! \u00a0The basic enemy system is in, now I really need to work on the &#8220;story-line&#8221; aspect of the game &#8211; and REALLY focus on the art. \u00a0Hopefully things stay smooth for the rest of the compo, but you never know.<\/p>","time":"August 23rd, 2014 8:29 pm","title":"First 24"}