Space Trading Game

Screenshot at halftime
I decided to take part in LD30 a bit late, but here it goes… I am making a space trading game using Haxeflixel under Flash Develop.
My main issue now is the inventory management, that I did not forethink enough, so I will have to refactor things towards more mapping. I feel like haxe enums and typedef would be useful here, but 2 days are not enough to play with those… Since I got stuck tonight, did work on the GFX and the UI.
I guess I won’t be able to make the original plan, which was to have several ships to manage, to transport people as well as goods, and to defend against space pirates…But got to cut things off! At least, I hope I’ll have time to add some more merchandizes and GFX.
Good night to all, and rest well before day #2!