{"author_name":"renatopp","cat":"LD #30","comments":[],"epoch":1408837860,"likes":3,"metadata":{"p_key":"27571","p_author":"renatopp","p_authorkey":"15241","p_urlkey":"63015","p_title":"Totally late on my schedule!","p_cat":"LD #30","p_event":"LD30","p_time":"1408837860","p_likes":"3","p_comments":"0","p_status":"UPD5","us_key":"15241","us_name":"renatopp","us_username":"renatopp","event_start":"1408665600","event_key":"24","event_name":"LD30"},"text":"<p style=\"text-align: justify\">So, I&#8217;ve learned that is not a good idea to implement from scratch a behavior tree library to the LD. I also have learned that debugging a behavior tree without a visual interface is very, very, very, very, very hard. Anyway, I finished the behavior tree implementation and the behaviors are almost finished (I still have to test and change some parameters). Now I have agents that run alone in the park, find some company and act in a conversation.<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/08\/860797ff7a74cd6c254297e3ade0c157.gif\"><img class=\"size-full wp-image-379860 aligncenter\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/08\/860797ff7a74cd6c254297e3ade0c157.gif\" alt=\"860797ff7a74cd6c254297e3ade0c157\" width=\"224\" height=\"326\" \/><\/a><\/p>\n <p>Still a lot to do!<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/agents\/\" rel=\"tag\">agents<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/behavior-trees\/\" rel=\"tag\">behavior trees<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/chibis\/\" rel=\"tag\">chibis<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/connected-worlds\/\" rel=\"tag\">connected worlds<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/conversation\/\" rel=\"tag\">Conversation<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/createjs\/\" rel=\"tag\">createjs<\/a><\/p>","time":"August 23rd, 2014 6:51 pm","title":"Totally late on my schedule!"}