Day One
So far this Ludum Dare has been going pretty well. I’ve got the basic game mechanics in place, and transition between the living world and the spirit world is much smoother. I’ve been having a lot of fun building this world with cubes, and Unity3D’s snapping system makes putting together land sections a fairly quick process.

Setup via the Unity Scene view
I’ll be adding some audio next, and hopefully some more interactions for the spirit world in the near future.

Setup via the Game window

… and the game-play view
Here’s a video from earlier today showing some of the game-play.