{"author_name":"Vinyl Pixels","cat":"LD #30","comments":[],"epoch":1408835760,"likes":0,"metadata":{"p_key":"27586","p_author":"Vinyl Pixels","p_authorkey":"34483","p_urlkey":"63030","p_title":"Status update.","p_cat":"LD #30","p_event":"LD30","p_time":"1408835760","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"34483","us_name":"Vinyl Pixels","us_username":"gnutek","event_start":"1408665600","event_key":"24","event_name":"LD30"},"text":"<p><span style=\"color: #141823\">So I&#8217;m doing this &#8220;tap to advance&#8221; kind of game where you move along two lanes while trying to collect stuff and avoid obstacles.\u00a0<\/span><br style=\"color: #141823\" \/><br style=\"color: #141823\" \/><span style=\"color: #141823\">Basic mechanics and portals between Connected Worlds are in the game. These are parallel universes, and though they\u00a0<\/span><span class=\"text_exposed_show\" style=\"color: #141823\">have a generally similiar layout of pickups and obstacles, things are different. Time may flow a little bit faster or slower&#8230; pickups may have different values, there may be more or less obstacles and so on. Right now, you can checkout this animated gif that shows the Normal world (blue), Hard world (red) that has obstacles everywhere, Easy world (white) without any obstacles and a green world (currently the same as blue actually).<\/span><\/p>\n <p><span class=\"text_exposed_show\" style=\"color: #141823\"><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/08\/ld302.gif\"><img class=\"alignnone size-medium wp-image-379748\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/08\/ld302-200x300.gif\" alt=\"ld302\" width=\"200\" height=\"300\" \/><\/a><\/span><\/p>\n <p>I have to say I&#8217;m quite happy with how much I manged to code today (considering I started rather late).<\/p>\n <p>&nbsp;<\/p>","time":"August 23rd, 2014 6:16 pm","title":"Status update."}