Not going well!

So the first night I had the idea of an unreachable area in levels that would have another person (controlled by AI).  You could see them through glass, and maybe communicate via hand signals.  I was thinking of puzzles like levers controlling doors on the other side and such.OopsStripey

After sleeping I thought it was a silly/bad idea and maybe take too long to get going.  So I thought maybe the connected worlds could be the real world and a game world.  So the player could be a gold farmer.  You’d sit and play World of Borecraft and sell items for real world money.

With the money you could buy better food or new stuff to make yourself more healthy or better at the game.FarmerRoom

After a while the idea grew sour, and I started thinking about spaceships hauling wormhole construction components between planets, science/magic levels with lots of teleporter puzzles between them, or a cosmic toy breaking sim where you smash planets together for fun.

I’ve thrown em all out, and still trying to think of something but less than a day left.  Here’s a timelapse of my so-far failure:

Tags: timelapse

Comments

american00b
23. Aug 2014 · 23:14 UTC
I feel you man. all of my ideas so far seem to have gone into dead ends, whether by my incompetence, taking too much time, or engine limitations. so yeah.
Skitzogamer
24. Aug 2014 · 00:17 UTC
I… like both those ideas…