Basic game finished!
What’s up everyone? Apparently switching to Java was the best thing I’ve ever done, I mean, yes I had some problems with collision detection, which sucks on Mobs. But I don’t care. I thought I wouldn’t be able to actually finish it, but I was able to, and with A LOT of spare time. Not counting all the breaks I took in mid development. It was quick, painless, slept a lot and I’m pretty satisfied with the results.
Core mechanics:
All you have to do is avoid mobs, and find in the world a magical scroll. Whenever you find one, the world will get unstable, and it will get more crazy with each scroll you collect. So it’s only one world, but it changes according to your actions. I got pixel to tiles, (almost) pixel perfect collision with tiles, music and sounds, several enemies with a weird aggro’ing AI and no collision detection to walls, but yeah, here’s some screenies:


