{"author_name":"b5cully","cat":"LD #30","comments":[],"epoch":1408827960,"likes":3,"metadata":{"p_key":"27651","p_author":"b5cully","p_authorkey":"41071","p_urlkey":"63095","p_title":"Two Must Become: Day One","p_cat":"LD #30","p_event":"LD30","p_time":"1408827960","p_likes":"3","p_comments":"0","p_status":"UPD5","us_key":"41071","us_name":"b5cully","us_username":"b5cully","event_start":"1408665600","event_key":"24","event_name":"LD30"},"text":"<p>After 9 hours of work finally doing a break on my entry &#8220;Two Must Become One&#8221;.<\/p>\n <p>&nbsp;<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/08\/TMBO3.png\"><img class=\"alignnone size-medium wp-image-379204\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/08\/TMBO3-300x217.png\" alt=\"TMBO3\" width=\"300\" height=\"217\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/08\/TMBO3-300x217.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/08\/TMBO3-550x398.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/08\/TMBO3.png 1006w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n <p>I have literally come up with the idea for this while I was half asleep. It&#8217;s supposed to be a simulation game where you control the balance between two worlds &#8211; nature and civilization. Re-connect human civilization with nature and try not to blow everything up! I hope the connection to the theme is going to show in the final game.<\/p>\n <p>&nbsp;<\/p>\n <p>Implementing the game so far is\/was both interesting and stressful (the type of &#8220;positive stress&#8221;, you know?). I was intrigued by the fact I found out new ways how to do a game, and how to do it quickly (for my terms).<\/p>\n <p>I found the &#8220;grow&#8221; function here particularly interesting: plants and animals slowly &#8220;reproduce&#8221; onto adjacent tiles the more time passes by.\u00a0 If you let that thing running for a while, it&#8217;d create a more or less natural looking pattern. What is also interesting is the fact that some &#8220;spawns&#8221; of these sprites seemed to have been neglected, while others exploded and surpressed the non-growing ones. This mechanism could be useful for a evolution-themed game!<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/08\/TMBO4.png\"><img class=\"alignnone size-medium wp-image-379294\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/08\/TMBO4-300x217.png\" alt=\"TMBO4\" width=\"300\" height=\"217\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/08\/TMBO4-300x217.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/08\/TMBO4-550x398.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/08\/TMBO4.png 1006w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n <p>But let&#8217;s not go overboard here just yet. As there&#8217;s still a lot of things to add, I&#8217;m not sure whether I&#8217;m going to be able to finish it at all. If I it&#8217;s not done by the end of the 48 hour competition, I&#8217;ll submit it to the 72 hour one, and even if I should STILL not make it, I&#8217;ll just submit it to one game a month. No matter what happens, I plan to continue working on it\u00a0 (and perhaps put my other projects on halt) because it seems like it&#8217;s going to be a very interesting and easy to pick up game.<\/p>\n <p>&nbsp;<\/p>","time":"August 23rd, 2014 4:06 pm","title":"Two Must Become: Day One"}