Nexopoly Progress
So my game is basically a sort of monopoly game that expands into connected board segments (connected worlds, ah?). As you play around the world, if you land at a corner it will generate a new segment from that corner and you can start down that path buying properties. Right now you buy automatically when you land on anything. You pay rent if you land on someone else’s owned properties and you collect rent only when you hop over your own property (it builds up on that tile waiting for you). The reason you have to pass the property to collect rent was a way to prevent players from just sitting around collecting rent.
Also planning on making the rent slowly disappear if it hasn’t been collected for a long time. You have to register an account to play (click the register button instead of login button after filling in desired username and password). There are sign posts over available properties to buy. I am planning to make it so you can pick the direction you move in if there are multiple directions, right now it randomly picks. Also planning to make it so you have the option to buy or not, and maybe buyout other player’s properties. Need to make buying properties increase the value of other properties around it so everything isn’t just $50.
Check it out: http://billknye.com/foo/nexopoly/
