How my game is going

I got a lot more done than I expected myself too, which is a rarity. Making a game that has to do with sound and creatures from other planes going into a city and stuff.

First I made a big ol diagram from UMLet to get my head organized.

Diagram

Its kinda like programming, only you don’t feel forced to make a bunch of classes for the giggles.

It is in a PDF that I want to put in with the source code, and it has been a huge help.

I made something that reminds me of assembly language to make the game stuff happen. Think of a list of instructions being ran in order. It is gonna help a ton when it comes to making the gameplay.

Instructions

I am taking an online class for assembly language, and that is where the inspiration came from.

I also made the city be made from a text file in a JSON like, awkward to read format thingy.

 

progress2

This was inspired from Java and JSON. I could smash each building on 1 line, but then it would be harder to read, and it is hard enough to read as is.

So apart from text file parsing galore, I got this much graphics progress:

progress1

The lack of color makes it easier to see the color.

Those blotches are suppose to represent sound. The point of the game is going to be balancing the level of sound in the town. If it is too loud, then the Noise clan will break in the world; if it is too quiet, the Silence clan will break it. When this happens, you gotta fight em off with the mouse.

Next up is polish, because right now the game is UHHHHHHHHH-GLEEEEE