Finished for the day

So what do we have by now?

We’ve got a working team selection GUI (the new Unity GUI framework does its job pretty well) and the fight system works reliably (as you can see in our previous post).

We’ve let the evening fade away gently by visiting a should-have-been birthday party, socializing a bit and getting some distance between us and our Ludum Dare project.

What’s still to come?

We are still using the placeholder sprites. We need some more levels and integrate the story. The fight system still has room for improvements.

Hopefully we can implement all of our ideas. Maybe we’ll let some more of them shine through in a following post. :)

 

Keep on keeping on. And don’t forget to have fun! 😀
It’s time to get some sleep…