{"author_name":"pakoito","cat":"LD #30","comments":[],"epoch":1408823640,"likes":0,"metadata":{"p_key":"27689","p_author":"pakoito","p_authorkey":"39791","p_urlkey":"63134","p_title":"Quest for McGuffin: Reaching playable state","p_cat":"LD #30","p_event":"LD30","p_time":"1408823640","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"39791","us_name":"pakoito","us_username":"pakoito","event_start":"1408665600","event_key":"24","event_name":"LD30"},"text":"<p>Today I&#8217;ve reached playable state for my game. You can see a full game with a nice intro and outro screens, enemies spawning, and HUD for a scoring and health system.<\/p>\n <p>There&#8217;s still a couple of internal system to be fixed\u00a0to make it fun, specifically making collisions while facing not damage the PCs. I&#8217;ve created some of the graphics but I need to\u00a0replace the placeholders for hand-made characters, and make each of them have a unique skill \ud83d\ude09<\/p>\n <p><strong>Here&#8217;s a video gif of the current state:<\/strong>\u00a0<a href=\"http:\/\/www.gfycat.com\/LightHighDoe\">Quest For McGuffin<\/a><\/p>\n <p>&nbsp;<\/p>\n <p>Follow my livestream at <a href=\"www.twitch.tv\/mr_pakoito\">www.twitch.tv\/mr_pakoito<\/a><\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/ld30\/\" rel=\"tag\">LD30<\/a><\/p>","time":"August 23rd, 2014 2:54 pm","title":"Quest for McGuffin: Reaching playable state"}