Core mechanics in, lots of progress
Got the core mechanics of the game complete and already started work on polish such as tweens for colours and shapes and all that. This is the current look (makes more sense in motion):

The premise of the game is simply to dodge bullets and collect those that have the same colour as you. You can switch colours by entering portals that randomly spawn in the level. Not really original or spectacular, but quite fun so far.
This time around I set out to come up with a very basic idea and focus more on music and “juicy” gameplay, and so far it’s going very nice!
Tomorrow I will add some smaller but important features to it that will make the game feel better, and also focus on music and sound, which I normally never get to.
Good luck to everyone else!