{"author_name":"bytegrove","cat":"LD #30","comments":[],"epoch":1408809180,"likes":2,"metadata":{"p_key":"27832","p_author":"bytegrove","p_authorkey":"11939","p_urlkey":"63278","p_title":"Redo, redo, redo","p_cat":"LD #30","p_event":"LD30","p_time":"1408809180","p_likes":"2","p_comments":"0","p_status":"UPD5","us_key":"11939","us_name":"bytegrove","us_username":"bytegrove","event_start":"1408665600","event_key":"24","event_name":"LD30"},"text":"<div id=\"attachment_377997\" style=\"width: 88px\" class=\"wp-caption alignleft\"><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/08\/Capture6.png\"><img class=\"wp-image-377997 \" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/08\/Capture6-157x300.png\" alt=\"dude and friend\" width=\"78\" height=\"149\" \/><\/a><p class=\"wp-caption-text\">top: main character bottom: common npc<\/p><\/div>\n <p>Today I&#8217;ve spent a lot of time wasted on modeling and drawing, and\u00a0being too picky.<br \/>\n I&#8217;ve finally settled on a look for the main character, going from a fully rigged mesh(scrapped) to a sprite.<\/p>\n <p>The final look is pretty simple, but I think I like it. <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><\/p>\n <p>I hope I get around to actually making a game with them in it now!<\/p>","time":"August 23rd, 2014 10:53 am","title":"Redo, redo, redo"}