I’m doing this differently next time.

Okay so there’s no hope of me finishing my game, even in time for the Jam, so I’ll just explain what I did wrong.

I planned around the theme, but I put the theme in the story, not the mechanics. That’s fine, if you’re a walking IDE. I barely finished the basic physics of the game a few minutes ago and there’s no gameplay at all, let alone storyline! There’s a very, very slim chance that I’ll still make it by coding from early tomorrow morning. I doubt that’ll happen though.

I should have made all the mechanics and gameplay today, instead of focusing on graphics, and then I should have done graphics tomorrow. Oh well. Next time.

So a list of things to avoid unless you’re certain:

  • Your game looking good on day 1. (if this happens by coincidence, that’s great!)
  • Your game’s mechanics being unplanned when you start graphics.
  • High-resolution pixel art (I killed myself with this one.)

These may or may not be painfully obvious but this is my first dare and I just learned them the hard way.

Comments

NRathbone
23. Aug 2014 · 16:07 UTC
Hey, don’t give up! You can still get this done, maybe not in the same way you wanted to, but who cares! Give it all you got and don’t give up. Finish something!
laaph
23. Aug 2014 · 16:17 UTC
No hope of finishing? You have a day left, two if you do the jam! I haven’t even started yet! (Although I might be skipping this one.)