Adding a Cutesy Touch
While designing our game’s protagonist, we started with a placeholder red cube. We later tried a burly miner dude, but it didn’t work out. Sooo….
… we went the “cute” route, with a girl spelunker sprite. We’re adding an in-game shopping system now – and no, it’s not because our lead character is now female. It just fits the game.
Ok, that’s all for now. Back to work for me.
