{"author_name":"BMacIntosh","cat":"LD #30","comments":[],"epoch":1408805280,"likes":0,"metadata":{"p_key":"27883","p_author":"BMacIntosh","p_authorkey":"15030","p_urlkey":"63330","p_title":"Early Screenshot","p_cat":"LD #30","p_event":"LD30","p_time":"1408805280","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"15030","us_name":"BMacIntosh","us_username":"\/author\/bmacintosh\/","event_start":"1408665600","event_key":"24","event_name":"LD30"},"text":"<p>Cross-posted from <a title=\"Game by Brian MacIntosh\" href=\"http:\/\/www.brianmacintosh.com\/\" target=\"_blank\">brianmacintosh.com<\/a><\/p>\n <p>Just starting the first real day of coding. <span style=\"color: #000000\">I started off this jam thinking of making some kind of simulation game &#8211; something where you, in a relatively low-pressure environment<\/span>, could build up a system or a network and watch it do its work, like SimCity.<\/p>\n <p>Justin and I had a short brainstorming session when the theme &#8211; &lt;b&gt;Connected Worlds&lt;\/b&gt; &#8211; was announced. They say to never go with your first idea &#8211; however, after considering two-screen tower-defense games, games where dinosaurs are attacking the modern world, games with constellations (I really liked that one and I hope some other people do it), and meeting Kevin Bacon, we eventually went with just that. This will be a game where you build up an interstellar shipping empire, moving goods between planets.<\/p>\n <p>I also wanted to try to make use of multiple windows or views, and that goes well with theme. We&#8217;re pretty sure we know what we are going to do with them. Early screenshot:<\/p>\n <p><img src=\"http:\/\/www.brianmacintosh.com\/blog\/images\/ld30-scr1.png\" alt=\"Ludum Dare 30 screenshot\" \/><\/p>","time":"August 23rd, 2014 9:48 am","title":"Early Screenshot"}