{"author_name":"Peni6","cat":"LD #30","comments":[],"epoch":1408793040,"likes":1,"metadata":{"p_key":"27998","p_author":"Peni6","p_authorkey":"29354","p_urlkey":"63445","p_title":"12hour mark post","p_cat":"LD #30","p_event":"LD30","p_time":"1408793040","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"29354","us_name":"Peni6","us_username":"peni6","event_start":"1408665600","event_key":"24","event_name":"LD30"},"text":"<p>Howdy F**kers!<\/p>\n <p>Peni6 here making our first post. This be our third LD. We (Myself, Olly, and my team mate, Ollie) have a great time doing this sort of thing, though we&#8217;d love to see a change in the system for generating theme ideas (Because the same stuff is being voted through each time, I&#8217;d rather see the organisers pick a theme which they know is actually original)<\/p>\n <ul>\n <li>First we made a game that used live action film as a kungfu fighting game, where the player is on a Tea based LSD trip. We came 5th in Innovation &amp; 27th in humour. We were flippin&#8217; chuffed!<\/li>\n <li>Then we made a game that was essentially a multiplayer version of Motherload. It got pretty middle-of-the-road scores, and we accept that we would&#8217;ve done a lot better had we not spent the entire weekend volunteering at a robotics competition.<\/li>\n <\/ul>\n <p>Now we&#8217;re competing again, and joining us from the far away land of the EST timezone is Brian Parker, who&#8217;s new to LD, and has kindly offered to take care of the music for us. Which is great, because before music has always been a last minute thought for us. He&#8217;s a lovely chap.<\/p>\n <p>And now, for <strong>our LD 30 game idea&#8230;<\/strong><\/p>\n <p>IT&#8217;S NOT A SPACE\/PLANET THEMED GAME!!\u00a0<a title=\"IT'S NOT A SPACE\/ PLANET THEMED GAME!\" href=\"http:\/\/gifrific.com\/wp-content\/uploads\/2012\/04\/mind-blown-classic.gif\" target=\"_blank\">http:\/\/gifrific.com\/wp-content\/uploads\/2012\/04\/mind-blown-classic.gif<\/a>\u00a0And while we&#8217;re not going to give away anything major yet, I&#8217;ll show ya&#8217;ll the first bit of (almost) finished artwork.<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/08\/playershade.png\"><img class=\"alignnone size-medium wp-image-376978\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/08\/playershade-300x300.png\" alt=\"playershade\" width=\"300\" height=\"300\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/08\/playershade-150x150.png 150w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/08\/playershade-300x300.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/08\/playershade-550x550.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/08\/playershade.png 1024w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n <p>The face needs a lot of work. He also needs a pistol &amp; a whip, which will be his tools\/weapons.<\/p>\n <p>And now, I&#8217;ll hand over to Ollie, who can talk a little about his code.<\/p>\n <p>&#8230;<\/p>\n <p>Ollie here.\u00a0 Had a pretty brilliant first 12 hours of development.\u00a0 Blazed through the initial stuff like controls and physics and by the time for our first sleep we had a fairly minimally complete game.\u00a0 Been tackling what I deemed to be the &#8220;tricky bits&#8221; for these last few hours which is what I assumed would take the most time and just got that finished.<\/p>\n <p><img class=\"alignnone size-medium wp-image-377024\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/08\/main-menu-300x149.png\" alt=\"main-menu\" width=\"300\" height=\"149\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/08\/main-menu-300x149.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/08\/main-menu-550x274.png 550w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/p>\n <p>Now for the exciting bit&#8230;<\/p>\n <p>Stay tuned.<\/p>","time":"August 23rd, 2014 6:24 am","title":"12hour mark post"}