{"author_name":"runvs","cat":"LD #30","comments":[],"epoch":1408790760,"likes":2,"metadata":{"p_key":"28018","p_author":"runvs","p_authorkey":"29172","p_urlkey":"63465","p_title":"Unexpected Support","p_cat":"LD #30","p_event":"LD30","p_time":"1408790760","p_likes":"2","p_comments":"0","p_status":"UPD5","us_key":"29172","us_name":"runvs","us_username":"runvs","event_start":"1408665600","event_key":"24","event_name":"LD30"},"text":"<p>This morning we woke up early, thought about the theme, went shopping and got ourselves a pizza breakfast. After that we settled our thoughts and started working.<\/p>\n <p>Our idea is to lead a squad of three guys to explore new worlds\u00a0on\u00a0missions\u00a0utilizing\u00a0bridge technology\u00a0to gather artifacts, raid ancient temples, defend your science guy(s) against hordes of enemies, creating outposts with mines on foreign planets and managing your expenses.<\/p>\n <p>Around 11:00 (CEST) a friend came by (hi Marvin) and joined us for the fun of creating the game and introduced some great gameplay\u00a0ideas.<\/p>\n <p>Furthermore we investigated the new GUI system in\u00a0Unity 4.6 and the poor pathfinding support for 2D games.<\/p>\n <p>But our first level and the fight\u00a0system are on a good way. \ud83d\ude00<\/p>","time":"August 23rd, 2014 5:46 am","title":"Unexpected Support"}