Versum Game Brief and Update

You are a planet created in the big bang looking for a safe place to live. Galaxies and star systems are moving around and pulsating some are friendly and some are dangerous.

Movement: When two systems touch each other the player can move between them for free. The player can spend dark matter energy to create a worm hole between any two systems. The further away the systems are the more energy is required. Energy expenditure is determined by the length of time the player taps/clicks on the target system, if too little energy is spent the wormhole is not strong enough to transport the player.

Energy: Energy is spent creating wormholes. Energy is earned by resting inside a system (automatically recharges), stable systems give very little energy while unstable systems power up energy much faster.

Dangers: Unstable systems remove energy from the player whenever they touch other systems or if the player spends too much time waiting in them. Super novas expand and then explode destroying the player if they are inside the super nova and sapping energy from them if they are in an adjoining system. Black holes contract and suck in adjoining systems destroying them and the player if they are inside such a system.

Color coded galaxies (not sure about the colors and visuals yet):

  • Pulsating (grows and shrinks, safe never shrinks to kill)
  • Unstable (grow and shrink, player is killed if an unstable ‘verse connects with another ‘verse)
  • Super nova (grows then explodes)
  • Black hole (shrinks into black hole pulling adjoining ‘verses down in the final stage).
  • Nova (appears out of nowhere and then is pulsating new ‘Verse randomly determined)
  • Safe haven a stable system where the player can stay (and win that level)

GameOverview01

Summary of the last three timeboxes, which led up to this point (I am way behind were I need to be…)

TB04

Lunch break and setting up desktop workspace = waste of valuable time… :-(

TB05

Papper prototyping and concept drawings, name decided “Versum”!

TB06

Game brief and simple mechanics explained.

Tags: compo, progress