Sigh, Night #1

Well, after spending most of the night trying to get mechanim to let me animate part of our protagonist’s skeleton AND rotate it with code, I decided to scrap that and work around the limitation. BUT, something wonderful happened. When i decided to create the animation without the rotations, it turned into a really awesome 3D feeling sprite. If i have time tomorrow ill take a GIF of it.

 

Unfortunately i lost some time due to that, but on the bright side, the tile sheet for the level is almost done, and the player character is fully animated and ready to explore different worlds, and the backbone of the entire mechanic is already in place.

 

Hope everyone else is enjoying their #LD30 so far.

 

Until tomorrow!

Tags: 2D, progress, unity3d