{"author_name":"MaddeMichael","cat":"LD #30","comments":[],"epoch":1408786080,"likes":0,"metadata":{"p_key":"28070","p_author":"MaddeMichael","p_authorkey":"504737","p_urlkey":"63518","p_title":"Finished the Core Mechanics!","p_cat":"LD #30","p_event":"LD30","p_time":"1408786080","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"504737","us_name":"MaddeMichael","us_username":"MaddeMichael","event_start":"1408665600","event_key":"24","event_name":"LD30"},"text":"<p>Whew!<\/p>\n <p>A quick process for me, I did a bunch of pixel art and assembled the core functions to my game, with the placeholder name &#8220;Of Light and Dark&#8221;. It sort of follows the theme in that the shadow and the light worlds are cone=nected, but some things can only be done in certain &#8216;worlds&#8217;. Basically, It&#8217;s a bit of a puzzle game.<\/p>\n <p>Anyway, this leaves the next major thing to do as the player graphics, for normal player and shadow player.<\/p>\n <p>Here&#8217;s a screenie of the bundle of mess I&#8217;ve created so far:<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/08\/screenie2.png\"><img class=\"alignnone size-medium wp-image-376522\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/08\/screenie2-300x225.png\" alt=\"screenie2\" width=\"300\" height=\"225\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/08\/screenie2-300x225.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/08\/screenie2-550x412.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/08\/screenie2.png 640w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n <p>Unfortunately, as I&#8217;m using GameMaker, HTML5 doesn&#8217;t support the blend modes I&#8217;m using, so I may not have an online version :(.<\/p>","time":"August 23rd, 2014 4:28 am","title":"Finished the Core Mechanics!"}