{"author_name":"arhpositive","cat":"LD #30","comments":[],"epoch":1408784760,"likes":1,"metadata":{"p_key":"28081","p_author":"arhpositive","p_authorkey":"11575","p_urlkey":"63529","p_title":"Here we go again\u2026","p_cat":"LD #30","p_event":"LD30","p_time":"1408784760","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"11575","us_name":"arhpositive","us_username":"arhpositive","event_start":"1408665600","event_key":"24","event_name":"LD30"},"text":"<p>Forgot to post an &#8220;I&#8217;m in.&#8221; post yesterday so here it is. We&#8217;re ten hours into the competition and I&#8217;ve been awake for the past four.<\/p>\n <p>My basic idea will be an abstract reflex game based on multiple spheres around the scene and maintaining connections between these spheres properly. I&#8217;m thinking of dressing\u00a0the game into a &#8220;human relationships&#8221; theme which will enable me to introduce interesting rules on connections. So, my connected worlds are going to be people.<\/p>\n <p>Nothing done yet, just the idea, but I&#8217;m fairly confident that I can come up with something original and fun. I&#8217;ll be using Unity3D and C# as always.<\/p>\n <p>See you later on my next update,<\/p>\n <p>Arhan.<\/p>","time":"August 23rd, 2014 4:06 am","title":"Here we go again\u2026"}