{"author_name":"josh1billion","cat":"LD #30","comments":[],"epoch":1408767300,"likes":2,"metadata":{"p_key":"28260","p_author":"josh1billion","p_authorkey":"41739","p_urlkey":"63711","p_title":"Off to a good start: player movement, lights, randomly generated tiles\u2026","p_cat":"LD #30","p_event":"LD30","p_time":"1408767300","p_likes":"2","p_comments":"0","p_status":"UPD5","us_key":"41739","us_name":"josh1billion","us_username":"josh1billion","event_start":"1408665600","event_key":"24","event_name":"LD30"},"text":"<p>Going to bed now; things went pretty well for the hour or two I&#8217;ve spent on the game so far, I think.<\/p>\n <p>Thanks to everyone who tuned into my Twitch stream.  I&#8217;m hoping to do some more programming\/streaming later in the afternoon.<\/p>\n <p><img src=\"http:\/\/i.imgur.com\/dDllPHT.png\" alt=\"First screenshot\" \/><\/p>\n <p>Right now, the player can walk around, and there&#8217;s a randomly-generated world.  The world is generated from &#8220;land&#8221; tiles (the brown rock\/dirt in the screenshot) and &#8220;water&#8221; tiles (the lava in the screenshot).  There are two tilesets (well, each &#8220;tileset&#8221; being a set of two tiles)&#8211; the lava one in the screenshot, and a traditional grass+water one.<\/p>\n <p>There are also some lights bouncing around the screen.  I don&#8217;t really have a reason for why&#8230; but I wanted to make use of my light engine in some way, so here we are. \ud83d\ude1b<\/p>","time":"August 22nd, 2014 11:15 pm","title":"Off to a good start: player movement, lights, randomly generated tiles\u2026"}