{"author_name":"Yenway","cat":"LD #30","comments":[],"epoch":1408762620,"likes":0,"metadata":{"p_key":"28311","p_author":"Yenway","p_authorkey":"0","p_urlkey":"63763","p_title":"My First Ludum Dare","p_cat":"LD #30","p_event":"LD30","p_time":"1408762620","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":null,"us_name":null,"us_username":null,"event_start":"1408665600","event_key":"24","event_name":"LD30"},"text":"<p>Let&#8217;s see here. The theme is Connected Worlds. I&#8217;m going to admit that I&#8217;ve got plans tomorrow, and I haven&#8217;t gotten much done tonight. I&#8217;m likely going to try to go with the Jam variant of Ludum Dare, especially since I don&#8217;t have too much in the way of graphics skills.<\/p>\n <p>The first thoughts that came to my mind for Connected Worlds was a game about the connection between your work life and your home life, and how one affects the other. \u00a0Contact, a Grasshopper Manufacture game for the DS, also comes to mind. I could explore the connection between the real world and your actions as they affect video games. Lastly, and this is really goofy, I could go full literal and have two planets connected by a chain.<\/p>\n <p>My real work will probably begin sometime tomorrow evening, though I really should settle on an expression of the theme and an actual play concept by then.<\/p>\n <p>I&#8217;ll probably rule out the first one. I don&#8217;t have the skill to pull off much in the way of graphical fidelity. The second one, I&#8217;m pretty interested in, though it&#8217;s also really abstract. The third is something I&#8217;m interested in as well, but I&#8217;d need to learn a lot about hinge joints and\/or physics. If I don&#8217;t come up with a solid reason to go with 1 or 3, I&#8217;m going to default to 2 tomorrow.<\/p>","time":"August 22nd, 2014 9:57 pm","title":"My First Ludum Dare"}