{"author_name":"The Pelranthean","cat":"LD #30","comments":[],"epoch":1408759080,"likes":0,"metadata":{"p_key":"28353","p_author":"The Pelranthean","p_authorkey":"41785","p_urlkey":"63805","p_title":"Khansept Decisions","p_cat":"LD #30","p_event":"LD30","p_time":"1408759080","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"41785","us_name":"The Pelranthean","us_username":"thepelranthean","event_start":"1408665600","event_key":"24","event_name":"LD30"},"text":"<p>Ok, then.<\/p>\n <p>It&#8217;s only been 2 hours since I first saw the theme (yeah&#8230; I&#8217;m a bit late) and I have a tentative concept. I guess we&#8217;ll have to see how horrible of an idea it is over the course of the next 45 hours.<\/p>\n <p>I have a sneaking suspicion that it&#8217;ll be too complex for me to implement in a weekend.<\/p>\n <p>Basically, the game will be a platformer.<\/p>\n <p>The premise &#8211; your world has been shattered. The very fabric of reality is torn into multiple worlds. You must travel to each of these fragments, connecting them once again into a united whole.<\/p>\n <p>This fragmentation manifests itself in the form of gravity incongruities between world fragments. Each world displays different gravity behaviors.<\/p>\n <p>Armed with grappling hook, you must visit each world, searching for a solid location to hook a connection line before grappling to the next world.<\/p>\n <p>Admittedly this isn&#8217;t that original, but it does give me some room to play around with non-standard gravity based platformers. And grappling mechanics&#8230; which I find strangely attractive right now. Like I said, we&#8217;ll see how I feel in 45 hours.<\/p>\n <p>I hope everyone else is making more rapid progress than I am.<\/p>\n <p>Until the next post then!<\/p>","time":"August 22nd, 2014 8:58 pm","title":"Khansept Decisions"}