{"author_name":"ForeignGuyMike","cat":"LD #30","comments":[],"epoch":1408755900,"likes":1,"metadata":{"p_key":"28391","p_author":"ForeignGuyMike","p_authorkey":"504853","p_urlkey":"63843","p_title":"Oh crap. Code declarations.","p_cat":"LD #30","p_event":"LD30","p_time":"1408755900","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"504853","us_name":"ForeignGuyMike","us_username":"ForeignGuyMike","event_start":"1408665600","event_key":"24","event_name":"LD30"},"text":"<p>My bad. Totally forgot I had to provide code that I used before if I was going to use them for this competition.\u00a0 :\\<\/p>\n <p>Anyway, I made a sort of entity\/tilemap system and a tilemap editor to go with it. It&#8217;s not an actual library; just a couple classes. You can find them here:<\/p>\n <p><a title=\"https:\/\/dl.dropboxusercontent.com\/u\/59779278\/Ludum%20Dare\/code.rar\" href=\"https:\/\/dl.dropboxusercontent.com\/u\/59779278\/Ludum%20Dare\/code.rar\">https:\/\/dl.dropboxusercontent.com\/u\/59779278\/Ludum%20Dare\/code.rar<\/a><\/p>\n <p>It&#8217;s in Java and made for Java 2D, but I&#8217;m going to port it for LibGDX.<\/p>\n <p>I hope I&#8217;m following the rules here.<\/p>\n <p>~mike<\/p>","time":"August 22nd, 2014 8:05 pm","title":"Oh crap. Code declarations."}