{"author_name":"Jason Lay","cat":"LD #30","comments":[],"epoch":1408755660,"likes":1,"metadata":{"p_key":"28392","p_author":"Jason Lay","p_authorkey":"18254","p_urlkey":"63844","p_title":"Game Design Document","p_cat":"LD #30","p_event":"LD30","p_time":"1408755660","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"18254","us_name":"Jason Lay","us_username":"jlay","event_start":"1408665600","event_key":"24","event_name":"LD30"},"text":"<p><strong>Game Design Document<\/strong><\/p>\n <p>The story revolves around an as yet to be named male protagonist.\u00a0 He is from a world of drug and alcohol abuse, in other words, the dude&#8217;s a stoner.\u00a0 The as yet to be named girl he loves is the complete opposite.\u00a0 Very motivated and does not approve of her suitors life style.\u00a0 The protagonist has to try and catch her before she is out of his life for good, something her truly does not want.\u00a0 Along the way, to win her heart, he will be challenged.\u00a0 Does he revert to his old ways to catch her, or does he do things right?\u00a0 I want to make the story implied more than specifically spelled out.<\/p>\n <p>The mechanics of my as yet to be titled Ludum Dare 30 entry are your typical 2D platformer fare.\u00a0 You have to run and jump your way through <em>as many levels as I have time to create<\/em> in order to reach the girl you love.\u00a0 You will be presented with various puzzles along the way that you have to circumvent to successfully reach her.\u00a0 There will be easy puzzles and complicated puzzles.\u00a0 A way to \u201ccheat\u201d will be provided so that you can easily make it past some of the more challenging obstacles.\u00a0 However, do cheaters ever win?<\/p>\n <p>The game will feel like a college stoner movie.\u00a0 The colors will be bright and saturated.\u00a0 The sound effects should be humorous as well, with a healthy dosage of \u201cAw dang I died dude!\u201d\u00a0 Collectibles will be very stylized and humorous sounds will be made by the character when they are collected.<\/p>\n <p>I\u2019m going to use GameMaker to build the game as I see this as a 2D game and I don\u2019t have a lot of experience working with the 2D features of Unity and there is not a lot of time to fumble around.\u00a0 The mechanics should be simple enough that GameMaker is adequate.<\/p>","time":"August 22nd, 2014 8:01 pm","title":"Game Design Document"}