{"author_name":"Manky","cat":"LD #30","comments":[],"epoch":1408751100,"likes":0,"metadata":{"p_key":"28436","p_author":"Manky","p_authorkey":"504862","p_urlkey":"63888","p_title":"48 Hour Compo! Please feel free to examine my HTML 5 game engine!","p_cat":"LD #30","p_event":"LD30","p_time":"1408751100","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"504862","us_name":"Manky","us_username":"Manky","event_start":"1408665600","event_key":"24","event_name":"LD30"},"text":"<p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/08\/HTML5.png\"><img class=\"alignnone size-medium wp-image-374629\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/08\/HTML5-300x300.png\" alt=\"HTML5\" width=\"300\" height=\"300\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/08\/HTML5-150x150.png 150w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/08\/HTML5-300x300.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/08\/HTML5.png 512w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n <p>I probably should have shared this earlier, but this year I will be participating using my own engine I&#8217;ve put together in HTML 5 over the past year or so. \u00a0As is only fair, I&#8217;d like to share with you the &#8220;blank&#8221; version of my engine I&#8217;m starting off my game with! \u00a0You may download the JS files <a href=\"http:\/\/campfiresaga.net\/personal_junk\/MankinEngine8-22-14.rar\">here<\/a>!<\/p>\n <p>This is more or less an enhanced version of the engine I used during LD29 to make <a href=\"http:\/\/campfiresaga.net\/strawberry_pc\">Strawberry in the Underworld<\/a>. \u00a0It features MUCH better handling of sprite animations, a basic structure for Axis-Aligned Bounding Boxes, and has a bunch of added functions that just make it easier for me to use. \u00a0I apologize that I have no form of documentation outside of code comments, but if you can manage to work out the inner workings in time to use for this jam, feel free! \u00a0And let me know!\u00a0I would feel so honored!<\/p>\n <p>Good luck to everybody who&#8217;s participating! \u00a0The theme definitely promises some interesting entries and I look forward to playing them!<\/p>\n <p>-Alex Mankin<\/p>\n <p>&nbsp;<\/p>","time":"August 22nd, 2014 6:45 pm","title":"48 Hour Compo! Please feel free to examine my HTML 5 game engine!"}