{"author_name":"Tovip","cat":"LD #30","comments":[],"epoch":1408750920,"likes":0,"metadata":{"p_key":"28443","p_author":"Tovip","p_authorkey":"37050","p_urlkey":"63895","p_title":"Declaring Base Code","p_cat":"LD #30","p_event":"LD30","p_time":"1408750920","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"37050","us_name":"Tovip","us_username":"digi-gee","event_start":"1408665600","event_key":"24","event_name":"LD30"},"text":"<p>I&#8217;m going to be using Maarten Baert&#8217;s extreme physics system for game maker<\/p>\n <p>http:\/\/www.maartenbaert.be\/extremephysics\/<\/p>\n <p>super useful for anybody wanting to do 2d physics simulations in game maker<\/p>","time":"August 22nd, 2014 6:42 pm","title":"Declaring Base Code"}