{"author_name":"acehk","cat":"LD #30","comments":[{"author_name":"GreaseMonkey","time":"August 22, 2014 4:37 pm","epoch":1408743420,"text":"If I can do A* in C, you can do it in C# (or JS or whatever you&#8217;re using).","spam":"N"}],"epoch":1408742160,"likes":0,"metadata":{"p_key":"28622","p_author":"acehk","p_authorkey":"28118","p_urlkey":"64077","p_title":"LD30 Compo Check-in","p_cat":"LD #30","p_event":"LD30","p_time":"1408742160","p_likes":"0","p_comments":"1","p_status":"UPD5","us_key":"28118","us_name":"acehk","us_username":"acehk","event_start":"1408665600","event_key":"24","event_name":"LD30"},"text":"<p>I&#8217;m looking forward to participating in what will be my 3rd Ludum Dare, and probably close to my 10th game jam. \u00a0Learning from past mistakes, I&#8217;ve cleared out my weekend schedule this time. \u00a0I haven&#8217;t been doing much game dev lately, but I&#8217;ve been doing a lot of general coding and learning, so I&#8217;m feeling confident that I&#8217;ll be able to throw together something interesting.<\/p>\n <p>I usually like to have a specific goal heading into these, and this time I&#8217;m gonna give myself a softball:<br \/>\n <em><strong>During design\/development, make every decision based on what seems like the most ridiculous and\/or fun thing to do.<\/strong><\/em><\/p>\n <p>&nbsp;<\/p>\n <p>For my tools, there&#8217;s an off-chance I&#8217;ll do something in HTML5 + Javascript, but plan A is to use the following setup:<\/p>\n <p><strong>Engine<\/strong><br \/>\n Unity3D<\/p>\n <p><strong>Visuals<\/strong><br \/>\n Photoshop<br \/>\n Blender<\/p>\n <p><strong>Audio<\/strong><br \/>\n Bfxr<br \/>\n Audacity<\/p>\n <p><strong>Code\/Plugins<\/strong><br \/>\n Unity3D standard code\u00a0base.<br \/>\n Possibly some first party Unity3D extensions<br \/>\n Possibly Typogenic text extension<br \/>\n Possibly A* pathfinding (probably won&#8217;t use this one since it&#8217;s more than an extension)<\/p>","time":"August 22nd, 2014 4:16 pm","title":"LD30 Compo Check-in"}