{"author_name":"JNT","cat":"LD #30","comments":[],"epoch":1408739940,"likes":1,"metadata":{"p_key":"28639","p_author":"JNT","p_authorkey":"35274","p_urlkey":"64094","p_title":"LD30 Declaration","p_cat":"LD #30","p_event":"LD30","p_time":"1408739940","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"35274","us_name":"JNT","us_username":"jnt","event_start":"1408665600","event_key":"24","event_name":"LD30"},"text":"<p>Hi all,<\/p>\n <p>For LD30 I will be using the following\u00a0game engine:<\/p>\n <p>* SGE2D<\/p>\n <p>There seems to be another engine named SGE2D already, but I&#8217;m using this one:\u00a0https:\/\/github.com\/SirJonthe\/SGE2D<\/p>\n <p>This game engine depends on a few other libraries:<\/p>\n <p>* MiniLib, found here: https:\/\/github.com\/SirJonthe\/MiniLib. Note that\u00a0SGE2D contains code for an updated version of MiniLib (it&#8217;s found in the SGE2D repo).<\/p>\n <p>* SDL and helper libraries, such as SDL_image and SDL_mixer.<\/p>\n <p>* OpenGL.<\/p>\n <p>Good luck, everyone!<\/p>","time":"August 22nd, 2014 3:39 pm","title":"LD30 Declaration"}