I’m in for the seventh time
Not much new in this “I’m in”. I will likely use the same tools as last time:
Engine: Phaser
Environment: Thinkpad running Linux Mint. CoffeeScript as language, edited in Vim (new! changed from Sublime).
Audio: BFXR for sound effects and Caustic 3 on a Samsung Galaxy Tab for music.
Graphics: Definitely Gimp. Inkscape if I need 2D vector graphics. Blender if I need 3D.
Other tools: Tiled as tilemap editor. Git on Github for version control. Nginx as web server. Git and Fabric for deployment to server.
…and this base code.
I’ll be working on the game at the real-world gathering at Isotop, Stockholm.
Wishing all of you good luck and a good time.