Great potential for Unity 4.6

Not sure how to open this, so I’m just going to start. Whatever the theme in this competition, I’m going to try and use Unity 4.6 beta for my game. I want to show off some of the elements in my game to get more people invested in using the new system.

I’m messing around with an example project put out by the guys over at Unity, and I’m seeing a ton of potential in the system for quick drag-and-drop interfaces. One of the examples in the project even has a menu that turns around, something I’ve only seen in games using Scaleform for the menus.

In the past, most of the games I’ve made in Unity had a rudamentary UI system due to how clunky UnityUI was in the past. Most people tended to send me to NGUI (who actually helped in designing the new UI system),  but it was always too expensive to get a commercial license. With this Ludum Dare, I hope to learn how to use Unity’s new UI system in current and future projects.

The compo begins in a few hours, so I have a ton to learn about the new UI system.  Hope to see the other entries during the weekend!

Comments

22. Aug 2014 · 17:53 UTC
I will use Unity 4.6 with new UI system too!