{"author_name":"xgeovanni","cat":"LD #30","comments":[],"epoch":1408727340,"likes":0,"metadata":{"p_key":"28810","p_author":"xgeovanni","p_authorkey":"11296","p_urlkey":"64266","p_title":"Probably in.","p_cat":"LD #30","p_event":"LD30","p_time":"1408727340","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"11296","us_name":"xgeovanni","us_username":"xgeovanni","event_start":"1408665600","event_key":"24","event_name":"LD30"},"text":"<p>So far I haven&#8217;t missed a Ludum Dare since 25, my first. I&#8217;m not sure if I have the motivation to do it this time, but I think I probably still will.<\/p>\n <p>&nbsp;<\/p>\n <p>Code: HTML5 \/ Javascript in Sublime Text 2.<\/p>\n <p>I originally considered using C++\/SDL2, but I can work much faster in JS, and it will be as cross-platform as possible. I also thought about using Sublime Text 3 but I haven&#8217;t used it yet and have no idea how stable it is. I figure I should pick something reliable for the LD. I have a lot of base code written in Javascript which you can see <a href=\"https:\/\/github.com\/xGeovanni\/Javascript-Stuff\">here<\/a>. There&#8217;s no documentation yet but I like to think the code is fairly self-documenting. Check it out if you want to cut some base code out of your Javascript game.<\/p>\n <p>Art: Paint.net<\/p>\n <p>Sound: BFXR and abundant-music.com.<\/p>","time":"August 22nd, 2014 12:09 pm","title":"Probably in."}