{"author_name":"64Mega","cat":"LD #30","comments":[],"epoch":1408719420,"likes":0,"metadata":{"p_key":"28866","p_author":"64Mega","p_authorkey":"11166","p_urlkey":"64323","p_title":"Participating.","p_cat":"LD #30","p_event":"LD30","p_time":"1408719420","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"11166","us_name":"64Mega","us_username":"\/author\/64mega\/","event_start":"1408665600","event_key":"24","event_name":"LD30"},"text":"<p>Didn&#8217;t think I&#8217;d have the time for LD this year, but I may as well try!<\/p>\n <p>I&#8217;ll be developing my game with the following tools\/libraries:<\/p>\n <ul>\n <li>C++ (MingW-4.8.1), using C++11 features to help reduce development time.<\/li>\n <li>SFML-2.1 (As an easy way to get an OpenGL context, as well as input\/sound)<\/li>\n <li>CodeLite, gvim, NP++&#8230; whichever I happen to open in a panic when I begin.<\/li>\n <li>Custom Makefiles to control build (Because I&#8217;m masochistic)<\/li>\n <li>ASE and GIMP for art.<\/li>\n <li>Famitracker, BFXR and Audacity for Sound\/Music.<\/li>\n <li>Tilestudio for level design and export (if needed)<\/li>\n <\/ul>\n <p>No idea whether or not I&#8217;ll have anything done by the end of the 48 hours, but it&#8217;s worth a shot.<\/p>\n <p>Good luck, everbody!<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/c\/\" rel=\"tag\">C++<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/compo\/\" rel=\"tag\">compo<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/ld30\/\" rel=\"tag\">LD30<\/a><\/p>","time":"August 22nd, 2014 9:57 am","title":"Participating."}