{"author_name":"commando","cat":"LD #30","comments":[],"epoch":1408714560,"likes":0,"metadata":{"p_key":"28908","p_author":"commando","p_authorkey":"7995","p_urlkey":"64365","p_title":"Participation and Code Base","p_cat":"LD #30","p_event":"LD30","p_time":"1408714560","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"7995","us_name":"commando","us_username":"commando","event_start":"1408665600","event_key":"24","event_name":"LD30"},"text":"<p>This is going to be either my third or fourth attempt at a ludum dare. I&#8217;ve only finished one, LD22, but with a new code base (which I will provide here) I hope to make this my second completed compo.<\/p>\n <p>I&#8217;ve never had the patience for software architecture, nor the skills for art, so this time around I&#8217;m going to experiment with a purely text based game. A bit dull, I know, and it really minimizes the amount of programming involved but I figure baby steps are the best move when programming isn&#8217;t my primary field of expertise. With that in mind I&#8217;ve written an engine in python that substantially simplifies the process via a fairly straightforward overhead. It will allow me to focus primarily on storywriting. Maybe for the next competition I&#8217;ll create version two, with more interactivity and features. Who knows.<\/p>\n <p>Anyway, as per the rules I will provide the codebase now. I haven&#8217;t put it on a git yet (I don&#8217;t really have a functioning repository at the moment) so I&#8217;ve just shoved it into my dropbox. You can download the source <a href=\"https:\/\/dl.dropboxusercontent.com\/u\/53827790\/codebase.zip\">here<\/a>.<\/p>\n <p>Hope everyone has a good competition with lots of fun!<\/p>","time":"August 22nd, 2014 8:36 am","title":"Participation and Code Base"}