{"author_name":"b5cully","cat":"LD #30","comments":[],"epoch":1408706820,"likes":1,"metadata":{"p_key":"28950","p_author":"b5cully","p_authorkey":"41071","p_urlkey":"64408","p_title":"Firstie!","p_cat":"LD #30","p_event":"LD30","p_time":"1408706820","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"41071","us_name":"b5cully","us_username":"b5cully","event_start":"1408665600","event_key":"24","event_name":"LD30"},"text":"<p>This is my first time doing a ludum dare compo ever &#8211; I&#8217;m very excited! It&#8217;s going to be a complete new way to create a game, and I can&#8217;t wait!<\/p>\n <p>&nbsp;<\/p>\n <p>I feel I&#8217;m probably going to fail to meet the deadline in one way or the other. I have multiple ideas already, but I am not sure whether I have enough experience to deliver them fast. I take a lot of time to figure out how to do something decently, and I partially blame this to my perfectionism. It&#8217;s also one of the reasons why I spent 2 years making a (completely ambitious and out of scale) game I&#8217;d never finish&#8230;<\/p>\n <p>But I AM going to try push features rather than to polish them constantly. Maybe its best if I see this compo as a mean for getting better at prototyping. And maybe with this mindset I can get something done despite of my concerns!<\/p>\n <p>Even if I won&#8217;t able to submit anything, it&#8217;s going to be worth it!<\/p>\n <p>&nbsp;<\/p>\n <p>&nbsp;<\/p>","time":"August 22nd, 2014 6:27 am","title":"Firstie!"}