{"author_name":"Canyon","cat":"LD #30","comments":[],"epoch":1408705260,"likes":0,"metadata":{"p_key":"28959","p_author":"Canyon","p_authorkey":"6228","p_urlkey":"64417","p_title":"I\u2019m in (obvi)","p_cat":"LD #30","p_event":"LD30","p_time":"1408705260","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"6228","us_name":"Canyon","us_username":"canyon","event_start":"1408665600","event_key":"24","event_name":"LD30"},"text":"<p>Ludum Dare is one of the most wonderful things and as always I am honoured to be a part of it and grateful that it exists.<\/p>\n <p>I&#8217;ll probably be using the following tools:<\/p>\n <p>&#8211; BFXR for sound, maybe garage band depending on the game<br \/>\n &#8211; Pickle for sprites<br \/>\n &#8211; <a title=\"Frame.js\" href=\"https:\/\/github.com\/jaforbes\/frame\">Frame.js<\/a> for animating the sprites<br \/>\n &#8211; <a title=\"e.js\" href=\"https:\/\/github.com\/jaforbes\/e\">e.js<\/a> for the Entity Component System<br \/>\n &#8211; Sublime Text \/ Light Table for an editing the code<br \/>\n &#8211; Javascript + Canvas<br \/>\n &#8211; Chronolapse for the Timelapse<\/p>\n <p>I released Frame.js and e.js today so my brother could use them for his first Ludum Dare. I&#8217;ve used Frame for 4 or 5 jams and it is an absolute pleasure as long as you can keep all your spritesheet as a single row.<\/p>\n <p>e.js is a newer library I wrote that I&#8217;ve been using more recently. It is untested in a jam except for previous rushed entry. But I have used it for lots of little projects through the year and it has changed the way I think and work.<\/p>\n <p>I&#8217;ll probably use the result of this game jam as the code example for both libraries.<\/p>\n <p>Good luck to you all! \u00a0So excited!<\/p>","time":"August 22nd, 2014 6:01 am","title":"I\u2019m in (obvi)"}