{"author_name":"mcc","cat":"LD #30","comments":[],"epoch":1408690080,"likes":3,"metadata":{"p_key":"29009","p_author":"mcc","p_authorkey":"4987","p_urlkey":"64468","p_title":"I\u2019m in! #10","p_cat":"LD #30","p_event":"LD30","p_time":"1408690080","p_likes":"3","p_comments":"0","p_status":"UPD5","us_key":"4987","us_name":"mcc","us_username":"mcc","event_start":"1408665600","event_key":"24","event_name":"LD30"},"text":"<p>I will be doing Ludum Dare tomorrow. This will be my ** TENTH ** consecutive Ludum Dare, and this is my tenth post on this blog with &#8220;I&#8217;m in!&#8221; in the title, and I&#8217;ve completed every single LD I&#8217;ve entered, although some people might take issue with me saying that considering game #9 didn&#8217;t work unless you had the SMFL development libraries installed. WHATEVER, I&#8217;LL FIGURE OUT HOW TO FIX THAT EVENTUALLY. Also, I&#8217;m never using SMFL again.<\/p>\n <p>*This* time, I am using Jumpcore, my personal-ball-of-hacks C++ framework:<br \/>\n <a href=\"https:\/\/bitbucket.org\/runhello\/jumpcore\">https:\/\/bitbucket.org\/runhello\/jumpcore<\/a><br \/>\n I plan to incorporate library code from the Jumpcore forks in one of these two projects:<br \/>\n <a href=\"https:\/\/bitbucket.org\/runhello\/blit\">https:\/\/bitbucket.org\/runhello\/blit<\/a><br \/>\n <a href=\"https:\/\/bitbucket.org\/runhello\/geodesic\">https:\/\/bitbucket.org\/runhello\/geodesic<\/a><\/p>\n <p>I will be working alone.<\/p>\n <p>I will be doing the 48-hour jam.<\/p>\n <p>I know exactly what I am going to make.<\/p>\n <p>It will not be a game.<\/p>\n <p>It will be an art program.<\/p>\n <p>I do not intend to follow the theme.<\/p>","time":"August 22nd, 2014 1:48 am","title":"I\u2019m in! #10"}