{"author_name":"Drogulisk","cat":"LD #33","comments":[],"epoch":1440246480,"likes":0,"metadata":{"p_key":"2901","p_author":"Drogulisk","p_authorkey":"57489","p_urlkey":"50532","p_title":"Monster Moves, Health Tracking, Healthbar, More Art","p_cat":"LD #33","p_event":"LD33","p_time":"1440246480","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"57489","us_name":"Drogulisk","us_username":"drogulisk","event_start":"1440115200","event_key":"29","event_name":"LD33"},"text":"<p>We&#8217;re glad to be up late working on this.<\/p>\n <p>The following has been completed:<\/p>\n <ul>\n <li>The base class for Monster Moves, and a test Charged Blast move<\/li>\n <li>The general component\u00a0for Health Tracking, and an accompanying HealthbarHUD component that updates an attached HUD element<\/li>\n <li>Monster protagonist&#8217;s puppet pieces<\/li>\n <li>Generic &#8220;enemy&#8221; puppets for the monster to encounter<\/li>\n <\/ul>\n <p>We&#8217;re getting there! Next up\u00a0on the whiteboard are\u00a0<strong>Destroyable Entities<\/strong>.<\/p>\n <p>We&#8217;ll check back in later. Good luck everybody! We&#8217;re\u00a0seeing a bunch of awesome stuff already!<\/p>","time":"August 22nd, 2015 7:28 am","title":"Monster Moves, Health Tracking, Healthbar, More Art"}