My LibGDX codebase – Feel free to use!
So, here’s my codebase I’ll be using for the compo. It’s for LibGDX.
https://github.com/manabreak/ludumdare_codebase
As it says in the readme, it mainly just automates the resource management – place all your textures in a single folder called “images” and it will generate a texture atlas for you. It also loads assets automatically from the “default” folders (assets/graphics, assets/sounds, assets/music and assets/fonts). Additionally, there’s stub classes for the game screen and the game stage, as well an “entity” class which reflects Actor object’s transformation to a sprite, making it a bit easier to use sprites with actors.
Anyhoo, it’s there if someone’s interested in using it. Feel free to do so, it’s MIT-licensed. 
(Oh, and just you know, there’s some small things still missing, I’ll be adding them shortly!)