{"author_name":"Skitzogamer","cat":"LD #30","comments":[],"epoch":1408673520,"likes":1,"metadata":{"p_key":"29045","p_author":"Skitzogamer","p_authorkey":"504224","p_urlkey":"64504","p_title":"Unprepared as all getup","p_cat":"LD #30","p_event":"LD30","p_time":"1408673520","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"504224","us_name":"Skitzogamer","us_username":"Skitzogamer","event_start":"1408665600","event_key":"24","event_name":"LD30"},"text":"<p>I&#8217;m excited for this next ludum dare, as I&#8217;ve been planning to use this as an opportunity to get REALLY familiar with Slick 2D. That said, I was going to practice some basic stuff this week, and life decided that wasn&#8217;t going to happen. Right now I&#8217;m just trying to learn some basic timekeeping coding\u00a0and I hope that I can squeeze in some physics and acceleration programming, not sure though. (thankfully I&#8217;ve got tilemaps and tilemap reading down, and obviously I know how to read commands from the player.) Also exporting my game&#8230; I need to learn how to do that too&#8230; that&#8217;s important&#8230;<\/p>\n <p>All that said, design wise I&#8217;ve learned a lot from last time, so hopefully I can make something that&#8217;s actually a little fun to play.<\/p>","time":"August 21st, 2014 9:12 pm","title":"Unprepared as all getup"}