Unity3d Parametric Animation Framework
In the past few months I dabbled with iOS development, and absolutely loved the [UIView AnimationWithDuration: …] methods. These use parametric methods, and let you do very nice simple animations in code, and since it’s so nice, I decided to make a similar system for Unity3d.
So today I spent a few hours working on a parametric animation solution, you can get it here. It’s very easy to use, and I recommend it to anyone who’s using Unity for this LD, it allows for very nice detail animations on objects. If you find yourself interpolating objects between two points, consider using this instead.
Also, I wrote some replacements for the interpolation system which let you use values outside the [0, 1] range.
- The animation system: https://gist.github.com/porglezomp/14e5c49bd7a386fa79cb
- The interpolation: https://gist.github.com/porglezomp/6db9942643daceffdfba
Comments
porglezomp
22. Aug 2014 · 01:59 UTC
That does look very nice though.