{"author_name":"Matt Hartley","cat":"LD #30","comments":[],"epoch":1408656960,"likes":0,"metadata":{"p_key":"29075","p_author":"Matt Hartley","p_authorkey":"15450","p_urlkey":"64535","p_title":"Engine source and Pyxel Edit","p_cat":"LD #30","p_event":"LD30","p_time":"1408656960","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"15450","us_name":"Matt Hartley","us_username":"matthartley","event_start":"1408665600","event_key":"24","event_name":"LD30"},"text":"<p>I said in my &#8220;I&#8217;m in&#8221; post that I was going to use my own engine so here&#8217;s the source, <a href=\"http:\/\/mhartley.me\/engine.zip\" target=\"_blank\">mhartley.me\/engine.zip<\/a>.<\/p>\n <p>I&#8217;ve also been playing around with Pyxel Edit and it&#8217;s pretty awesome so I will probably use it as well as Paint.net and Pixelmator.<\/p>","time":"August 21st, 2014 4:36 pm","title":"Engine source and Pyxel Edit"}