{"author_name":"Lvyn","cat":"LD #30","comments":[],"epoch":1408654860,"likes":1,"metadata":{"p_key":"29083","p_author":"Lvyn","p_authorkey":"39221","p_urlkey":"64543","p_title":"LD30 \u2019cause I code it.","p_cat":"LD #30","p_event":"LD30","p_time":"1408654860","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"39221","us_name":"Lvyn","us_username":"lvyn","event_start":"1408665600","event_key":"24","event_name":"LD30"},"text":"<p>I guess I&#8217;m in this time !<\/p>\n <p>I will code in c++ with : openGL, SDL2, SDL2_image, SDL2_mixer, glew and glm.<\/p>\n <p>For my (ugly) art, I will use : NeoTextureEdit texture generator, SSBump_Generator (if needed), Paint and Illustrator.<\/p>\n <p>For sounds : sfxr and abundant-music.<\/p>\n <p>I will also use this base code: <a title=\"here\" href=\"https:\/\/dl.dropboxusercontent.com\/u\/8153136\/Lvyn%20-%20base%20code.rar\">here<\/a> (mainly about 500 lines of openGL helper code under MIT license).<\/p>","time":"August 21st, 2014 4:01 pm","title":"LD30 \u2019cause I code it."}