{"author_name":"Quackmatic","cat":"LD #30","comments":[],"epoch":1408654860,"likes":1,"metadata":{"p_key":"29084","p_author":"Quackmatic","p_authorkey":"0","p_urlkey":"64544","p_title":"Gloop \u2013 Java game loop library","p_cat":"LD #30","p_event":"LD30","p_time":"1408654860","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":null,"us_name":null,"us_username":null,"event_start":"1408665600","event_key":"24","event_name":"LD30"},"text":"<p>I&#8217;ve written a game library in Java providing basic game loop functionality, specifically for anyone using Java in LD30 to use. It&#8217;s available <a href=\"https:\/\/github.com\/Quackmatic\/gloop\" target=\"_blank\">here on Github<\/a> under the BSD 3-clause license. The usage is simple and will save you from writing a game loop yourself.<\/p>\n <p>It also contains a little helper class, for a double-buffered BufferedImage render target thing. It&#8217;s tailored for my own games but you may be able to make some use of it. Enjoy!<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/gloop\/\" rel=\"tag\">gloop<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/java\/\" rel=\"tag\">java<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/library\/\" rel=\"tag\">library<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/quackmatic\/\" rel=\"tag\">quackmatic<\/a><\/p>","time":"August 21st, 2014 4:01 pm","title":"Gloop \u2013 Java game loop library"}