{"author_name":"YSelf Tool","cat":"LD #30","comments":[],"epoch":1408642860,"likes":2,"metadata":{"p_key":"29114","p_author":"YSelf Tool","p_authorkey":"10854","p_urlkey":"64574","p_title":"Again, I am in, too","p_cat":"LD #30","p_event":"LD30","p_time":"1408642860","p_likes":"2","p_comments":"0","p_status":"UPD5","us_key":"10854","us_name":"YSelf Tool","us_username":"yselftool","event_start":"1408665600","event_key":"24","event_name":"LD30"},"text":"<p>It&#8217;s Ludum Dare time!<\/p>\n <p>I guess I&#8217;ll use JavaScript, but maybe Python (except for not having made graphics or GUIs with it before), because I like Python. If JavaScript, I may use WebGL, since I looked at it the last weeks, but then again it looks like every OpenGL. Canvas would be easier, so they are possible, too.<\/p>\n <p>Since my ability to draw is epsilon (very small, but greater than zero), I guess I&#8217;ll use single colored rectangles as graphics, made procedurally in the code or with any graphics tool &#8211; maybe Paint.NET, Gimp, definitely not Pinta (yay, we have features: click here to select a rectangle! ups, not implemented yet, but look at this fancy menu telling you to use it. to take a tip from me: don&#8217;t waste your time with pinta).<\/p>\n <p>Sound and music is always fun, but none of my JS games contained any of it. If sound then sfxr\/bfxr I guess.<\/p>\n <p>Since noone needs GUIs I will probably use vim\/emacs\/nano for coding (it&#8217;s fun to become used to the key commands &#8211; and to use the ones from the other program &#8211; always) and Firefox\/python\/pdb for executing and debugging.<\/p>\n <p>All in all: Let&#8217;s have fun, have good ideas, make and kill bugs, draw graphics and create games!<\/p>","time":"August 21st, 2014 12:41 pm","title":"Again, I am in, too"}