{"author_name":"renatopp","cat":"LD #30","comments":[],"epoch":1408642080,"likes":1,"metadata":{"p_key":"29117","p_author":"renatopp","p_authorkey":"15241","p_urlkey":"64577","p_title":"3rd LD, I\u2019m in","p_cat":"LD #30","p_event":"LD30","p_time":"1408642080","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"15241","us_name":"renatopp","us_username":"renatopp","event_start":"1408665600","event_key":"24","event_name":"LD30"},"text":"<p>This is my 3rd ludum dare and I am going to use the same tools as always:<\/p>\n <ul>\n <li><strong>Language<\/strong>: Javascript<\/li>\n <li><strong>Libraries<\/strong>: <a href=\"http:\/\/createjs.com\/\">CreateJS<\/a>, <a href=\"http:\/\/guineashots.com\/creatine\/\">Creatine<\/a>, and <a href=\"http:\/\/easystarjs.com\/\">easystarjs <\/a>(maybe)<\/li>\n <li><strong>Graphics<\/strong>: <a href=\"http:\/\/inkscape.org\/\">Inkscape<\/a> and <a href=\"http:\/\/gimp.org\/\">GIMP<\/a><\/li>\n <li><strong>Sound<\/strong>: No idea<\/li>\n <\/ul>\n <p>Independent from the theme, I&#8217;m hoping to use behavior trees to control some NPC&#8217;s (I wrote a <a href=\"http:\/\/guineashots.com\/2014\/07\/25\/an-introduction-to-behavior-trees-part-1\/\">3-part tutorial on behavior trees on my blog<\/a>) and I am praying to all gods to elect &#8220;You Are Already Dead&#8221; as the final theme!<\/p>\n <p>&nbsp;<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/ai\/\" rel=\"tag\">AI<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/behavior-trees\/\" rel=\"tag\">behavior trees<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/createjs\/\" rel=\"tag\">createjs<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/creatine\/\" rel=\"tag\">creatine<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/ludum-dare-30\/\" rel=\"tag\">ludum dare 30<\/a><\/p>","time":"August 21st, 2014 12:28 pm","title":"3rd LD, I\u2019m in"}