Yet Another “Yet another ‘I’m in’ post” Post
So, yeah — I’m in.
This is going to be my first Ludum Dare (yippi!), but I have participated in five GMC Jams (a 72-hour jam exclusively for GameMaker games) before. Actually, the reason I decided to do my first LD this weekend, is that I missed the last GMC Jam. (I was in the UK on vacation)
Sooo…. I’ll probably do the compo (48-hours), because I won’t have much time on Monday, anyway (school) and if my game’s not even close to “done” or “playable”, I’ll get an extra day! (you can do like that, right? )
If you’ve read this post carefully, you’ll probably have guessed I’m gonna use GameMaker. More precisely, GameMaker: Studio. I’ll only compile for Windows — the only other export I can use is for Mac, but you need a Mac computer to complete the build process, which I don’t have.
Other tools I’m likely to use are:
- Aseprite (for not-so-very-good pixel art)
- CGmusic (procedurally generated music)
- BFXR (blip and blops)
- Some particles designer for GameMaker (I want to use more particles than usually this jam, because I’ve rarely used them in games before)
I have no idea what libraries or scripts I’ll use. Probably, I won’t use any at all.